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They're a rare new variant in the Remake that are even tougher and faster than the Enhanced variant and they're more common on New game+. I'd start one myself, but I don't own the Remake yet so I can't add any pictures and I find Fandom's editing format to be an absolute nightmare to deal with.
Hey there guys, sorry to bother that I have to in order to pull this off.
I've finished writing (for the third time) a book about the Dead Space universe.
It's 335 pages, word document, lot of words to get it short.
Unfortunately it's only in Italian at the moment, but I badly want it to get translated so that others can also read it.
If you speak English, Spanish, German and would like to read it, feel free to contact me.
If you speak Italian you can download for FREE, downloading it from Lulu.com. It will always be for FREE.
Eager to interact with you guys.
Thanks for getting till here.
Davi
dead space the movie has to be from extraction why cuz that hows everything started all it
Isaac is added for the Ishimura and part 2, and 3, i don't not the same story but for me it was good
Every "f t" becomes a tiny pencil icon that can't be interacted with.
Examples:
left
after
hefty
rift
We need to fix this.
- Chapter 1: New Arrivals
- Chapter 2: Intensive Care
- Chapter 3: Course Correction
- Chapter 4: Obliteration Imminent
- Chapter 5: Lethal Devotion
- Chapter 6: Environmental Hazard
- Chapter 7: Into the Void
- Chapter 8: Search and Rescue
- Chapter 9: Dead on Arrival
- Chapter 10: End of Days
- Chapter 11: Alternate Solutions
- Chapter 12: Dead Space
- Chapter 1: N
- Chapter 2: I
- Chapter 3: C
- Chapter 4: O
- Chapter 5: L
- Chapter 6: E
- Chapter 7: I
- Chapter 8: S
- Chapter 9: D
- Chapter 10: E
- Chapter 11: A
- Chapter 12: D
- NICOLEISDEAD
- NICOLE IS DEAD
- Nicole is dead.
Now I know this is a fairly old topic but still im gonna ask this. My personal theory is the Valor wasn't infected by the Necromorph from the pod, but rather after it crashed. My theory is that, The Slasher onboard did kill the crew in the cargo area, and got to the bridge to cause havoc mainly the explosions from moments before it crashed. Those holes would allow infectors and possiably dividers to get onto the Valor as it crashed. Dose anyone have another theory?
Since Visceral Games has been shut down, the hopes for a dead space 4 are almost naught. There is still technically a chance that another studio could buy the ip and possibly finish the series. So I'm wondering who everyone would like to make the next dead space (if there was another dead space) and why
You know, before this year's holiday sale on Steam, I had only played the mobile Dead Space game, which is surprisingly more fun than Dead Space 1, in my humble opinion. I got into Dead Space 2 and actually played completely through it today(my run was around 9 hours, but I'm sure you could make a much quicker run, as I'm not a particularly high skilled gamer, and I did a lot of exploring) and I have to say, Dead Space 2 is honestly really fun. It has responsive, crisp controls, and largely well thought out enemy designs. The one enemy I honestly have a complaint about has to be the Ubermorph. First off, I searched Google for "What are those immortal bastards in Dead Space 2 called," not expecting to get any useful results, but to my surprise, I managed to stumble upon this page after a few passes. That hints to the possibility that I'm not the only one frustrated with these enemies, no?
Now, I see what EA was going for here, I really do, as it adds tension to scenes where there would otherwise be none, but my one question is: Why does there have to be so many of these damned immortal enemies? If there's going to be more than just one to three, there should be a way to kill them, or else it's just too much of a pain to progress. I can even understand making them insanely hard to kill. I ended up being somewhat forced to dismember the thing and use stasis to buy myself time to hack a panel, scan a body, or find a fuse. Just so you know, my stasis module wasn't upgraded in the slightest, so I wasn't anywhere near ready to face an enemy like this, because it seemed like the moment I started to make progress on whatever panel or scanner, the thing would come up and agro me again. This is a glaring flaw in an otherwise fantastic game.
Okay. Holograms are everywhere, but there are modern era machines such as ATMs and flat screens (present in Dead Space 2). In Dead Space Martyr, present-day helicopters appear (although it takes place at least 300 years ago, in around 2200). Plasma weapons are the trends. High tech suits appear often. Spaceships are ultra common. But what about communication? RigLinks are featured, was well as vidlogs, but do phones still exist? Kendra appears to be holding some sort of device in the early chapters of Dead Space. What is it? Is it a smartphone? or is it just a simple thing used to access the Ishimura's computers?
here's a list of my ideas for enemies in a theoretical "Dead Space 4" would look like.
feed back is welcome and encouraged
Name: Wandering Hive (Pregnant on steroids concept)
Size: 3.3 m.
Weight:406.4 kg.
Physical description: The Wandering Hives resemble large four legged spiders ; with 4-5 slimey grey human corpses fused to make up the spider like main body; the main body is covered in small holes, from which Enhancers emerge; four sharp pointed legs, similar to elongated Slasher scythes, each made up of two human corpses, conjoined by a large yellow pustule at the joint.
Gameplay: Wandering Hives are massive, very rare necromorphs, serving as mini-bosses. In battle, they release large amounts of Swarm, along with strange creatures known as enhancers. Along with this, their legs are deadly weapons on their own, dealing heavy damage with slam attacks. Wandering Hives Would likely serve a purpose similar to the Tripod from DS2, only being encountered once or twice the whole game. The Wandering Hives have only one weak point, being the yellow flesh on its leg joints. When all legs are severed, the main body falls to the ground and explodes releasing several Swarm.
Attacks:
Leg Slam: The Wandering Hive slams one of its bladed legs down on Isaac, dealing medium damage and, if he is below half health, initiating a QTE
QTE: The Wandering Hive knocks Isaac down and attempts to slam its leg down on Isaacs torso and impale him. Isaac grabs the scythe and pushes against it. If Isaac succeeds, he pushes the leg up and rolls out of the way as it slams down on the floor.
Spawn: 7-12 Swarm; 3-6 Enhancers, emerge from the holes in the Wandering Hive’s main body mass.
Charge: The Wandering Hive slams whichever pair of limbs is facing the player on the ground, before charging across the ground at high speeds. If Isaac is hit he takes heavy damage and is knocked prone.
Death scenes:
QTE fail: If Isaac fails, the leg slams down and impales him, the Wandering Hive begins to draw Isaac’s corpse into its main body with a set of hidden tendrils that slither from the beast’s underside.
Charge attack: Isaac is violently dismembered by the Wandering Hive’s scythe limbs as they click across the floor.
Name: Enhancer
Size:0.5 m. Weight:0.4 kg.
Physical description: Enhancers superficially resemble normal singular specimens of “the swarm”, except significantly larger and covered in a strange fluorescent yellow ooze.
Gameplay: Enhancers are deceptively deadly, despite their small size. They serve a similar purpose to infectors, however, they have a deadly trick up their sleeves. Necromorphs revived by, or “rode” by Enhancers begin to develop a tough black carapace and increased speed and strength. Along with this, these necromorphs are granted regenerative properties while the enhancers are on their body. Luckily, they cannot attack Isaac on their own and take a single shot to be destroyed.
Attacks: N/A
Death scenes:
Variant death: If Isaac is killed by a necromorph with an Enhancer still attached to it,instead of the necromorphs normal death scene, the Enhancer, jumps onto Isaac, and several more crawl onto him. He struggles violently, until Isaac’s visor drops, and one of the creatures wraps around his mouth and smothers him. Isaac falls to the ground before he begins to transform into an Enhanced Twitcher.
Name: Illusionist
Size: 2.1 m. Weight:140.6 kg.
Physical description: The Illusionist resembles a less skeletal version of a Stalker, standing upright, although with slightly slouched and tired looking posture. The creature possess long, sickle shaped claws on each of its fingers. It’s dull, pale yellow skin is covered with unitological characters, spelling out simple words and phrases such as “Convergence ” or simply “Kill Isaac”.
Gameplay: Illusionists, despite their unsettling appearance and terrifying claws, shy away from the player, ducking behind cover, crawling into vents, or simply shambling out of site when spotted, until the player looks away again. That is, until Isaac begins to hallucinate. Illusionists let out horrific cries that trigger flashbacks and hallucinations, during which they charge at Isaac ferociously, similar to hunters. During hallucinations, the creature’s bodies are blurred and they attack with the ferocity of a Brute and the speed of Twitchers, making them a vicious foe. Luckily, these necromorph induced hallucinations end in around 6.5 seconds, and the Illusionists return to their normal, limping cowardly selves, and the screams have a limited radius. This limit on time however, does not apply to Isaac’s random hallucinations at scripted locations.
Attacks:
Slash: The Illusionist does a lunging slash at Isaac, dealing medium damage.
Bite: The Illusionist grabs Isaac and bites him before throwing him to the ground violently.
Fatal Slice: The Illusionist rears its arm back, before swinging them hard at Isaac. If Isaac’s RIG is at orange or red, he is cut in half and killed instantly. If his RIG is yellow or higher, it initiates a QTE, if Isaac succeeds, he rips the creature's arm off.
Deaths: QTE Fail: The Illusionist attempts to slice Isaac in half and initiates a QTE. If Isaac fails, the Illusionist violently slashes at Isaac in a manner similar to the Twitcher’s death scene in Dead Space 3 , before cutting him in half at the waist. Isaac’s torso crawls helplessly for a few seconds until the Illusionist stomps his head, killing him instantly .
Fatal Slice attack: Isaac is cut in half at the waist
Bite attack: The Illusionist bites off Isaac’s head before kicking him to the ground.
We all know that Lexine Murdoch's immunity to the Marker signal makes her unable to feel the insanity it brings and her immunity also affects anyone who is in her vacinity and can be passed on to her child. But how does this connect to the Brethren Moons and can it be used to stop them?
(And more importantly, does Visceral Games and EA Games even remember her?)