Repair to Ride
Game: Dead Space 3
Place: CMS Terra Nova
Previous Chapter: Expect Delays
Next Chapter: Mayhem
Objective: Recover the Shuttle Crozier
  • Locate the shuttle bay

Install a remote relay on the Crozier

  • Craft a remote relay
  • Install the remote relay

Refuel the Crozier

  • Attach the fuel nozzle
  • Detach the fuel nozzle
  • Return to the shuttle bay
  • Fix the shuttle bay doors
  • Clear the obstructed gears
Ishimura Dead Space Wiki has a walkthrough guide to this level, Chapter 6: Repair to Ride. See Chapter 6: Repair to Ride/Walkthrough.
Repair to Ride was the sixth chapter of Dead Space 3.


Isaac boarded the tram system to head to the Aft Station of the CMS Terra Nova where the CMS Crozier was and attempt to get it into working condition. He must find three pieces in order to reconstruct a remote relay so the Crozier's engines and control systems could come back online and proceed and refuel the Crozier and get it one step closer to being able to fly safely and properly.

Walkthrough Edit

C.M.S Terra Nova Mid-Section Edit

Exit the tram at the Mid-Section of the Terra Nova. Climb the stairs. The door on the right required a key card to get into so go over to the left one and complete the hacking puzzle game to unlock it. There was a Bench inside along with a locker and a crate. Up the set of stairs was a control room containing the key card for the Conning Tower [Optional mission] and an audio log [Log 1/1]. The weapon part – Conic Dispersal was part of the optional mission here. To continue with this, check the walkthrough out here:

Once you finished the optional mission off (Or if you could not be bothered doing it!), return to the tram and ride it to the Aft-Section.

C.M.S Terra Nova Aft-Section Edit

Exit and go through the door on the left. Open the door at the end with a Torque Bar if you had one for some ammo and weapons. Up the small stairs here was a resource cache that we could deploy our Scavenger Bot to loot. Return to the main room and call the lift. This would cause a Regenerator to appear behind you. Chop it's legs off and stick it into Stasis until the lift arrived. Ride it up to the next area.

C.M.S Terra Nova Shuttle Bay Edit

We are now on a two tiered catwalk overlooking a shuttle below. There was a second, identical catwalk on the opposite side of the shuttle. There was a locker at the far end of the walkway and a Medical Pack on the way. When ready, activate the control panel next to the gate overlooking the shuttle where you came in from. This would summon a gondola to your position. Ride this over to the far side of the room.

We need to collect three items and take them to the Bench to construct an item that we could use to help fix the shuttle. Go down the elevator opposite the Bench. As you reach the floor below, a pair of Exploders and a Leaper would seek you out so kill them. Grab the first remote piece off the control panel here. Another Leaper and Exploder would appear. Continue down the ramp and climb the ladder. Grab the second remote piece off the control panel at the top.

Go back up the lift and kill any additional Leapers and Exploders that appeared here. Take the gondola over to the opposite end of the room. When you arrive, turn right and take the elevator here down to the lower level. Head down the ramp here and pick the final remote piece up from the shelf. Kill any Exploders and Leapers that appeared and take the lift back up to the upper platform.

Take the gondola over to the opposite platform. Kill any Leapers or Exploders still alive here and approach the Bench to craft the remote. Return to the gondola and ride it down to the front of the shuttle. Use Kinesis to open the hatch here and insert the remote.

Now, we need to refuel. From the front of the shuttle, ride the gondola to the left. Take the lift down to the lower platform and turn left at the bottom. Go through the now open door here. On the wall, you would find a container with an upgrade circuit inside [Circuit 1/2].  Climb the ladder.

Once you reach the top, a pair of Wasters would attack. Kill them and go down the ramp to the right. Follow the walkway behind the shuttle and another pair of Wasters would show up. Kill them all before hopping into the nearby lift and riding it up to the next floor.

Approach the control panel to the left and activate it. Continue to the far end of the room for some lockers and on the wall next to these was a container with an upgrade circuit [Circuit 2/2]. Exit the door here and follow the catwalk over to the inactive control panel overlooking the shuttle. From here, use Kinesis to pull the fuel nozzle down into the shuttle to start refuelling.

The two Fodders would appear in the room behind you and make their way over to attack you. Kill them and when the refueling was finished, return to the control room and kill two more Wasters hanging out in here. Interact with the control panel again.

After a short conversation with your crew, return to the lift and ride it back down to the previous area. You would notice that it was on fire. Exciting!

C.M.S Terra Nova Shuttle Bay (Escape) Edit

Head to the right and wait for the shuttle boosters to stop firing and sprint across to the other side. Kill the Waster here (If the flames did not get him first) and you would also bump into another Regenerator. As previously, knock his legs off and Stasis him. When it was clear, make a run for the ladder. Climb down.

Open the door and wait for the flame to stop before running past it. Quickly hit the panel here to summon the elevator and look down the ramp. There was a Regenerator here. Put him in Stasis and get onto the lift when it arrived and ride it up to the top platform. Run over to the left and as you approached, another wall of flame would hit the gondola. Kill the Waster here and turn around to disable the Regenerator while you are waiting for the flame to disappear.

When it was clear, get into the gondola and ride it to the far side of the shuttle. Go down the lift to the lower deck. Follow the ramp downward and avoid the flames shooting up through the floor. Use Kinesis to enter the door at the bottom. Work your way through the flames to the far end of this room. Open the lockers on the left if you want and enter the elevator here.

At the top, run to the right and jump on one of the turrets here. We now needed to shoot the red objects that got stuck in the turbines at the far end of the room. After shooting a couple, a whole bunch of enemies would show up so kill them as well if they get too close. Once you shot enough red barrels, a cutscene would play.

C.M.S Terra Nova Space Dock Edit

When you regained control, you would be weightless outside. Fly down to the piece of debris in front. Here, you would see a platform that we could land on with a supply chest. Above this was a platform with a new enemy type.

New Enemy: Cyst
The Cysts acted like proximity mines and you needed to shoot them before you get too close or they would shoot an explosive projectile at you which would do a lot of damage. You could usually tell when one was nearby by the gurgling noises that they made.

Destroy the two Cysts and open the chest. Fly around to the bottom of this piece of debris to find an S.C.A.F Artifact [Artifact 1/1]. Now, fly over to the objective marker at the personnel dock.

Enter the SK-IP here and fly to the C.M.S Greeley.


In order of appearance:


  • After being violently blown out into space, one could find a chest (Rewarded at the end of the optional missions) and a few items surrounded by large Cysts on a large chunk of floating debris.

Walkthrough Edit

Start a Discussion Discussions about Chapter 6: Repair to Ride

  • Infinite Spawn.

    3 messages
    • nope, just if you move to an elevator or that gondola thingy to move from each side they hide in the vent till you get off of it. There are qu...
    • I though that at first but after about 25 they die
Community content is available under CC-BY-SA unless otherwise noted.