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A Credit Chip.

Credits (or Ration Seals as they are called in Dead Space 3) are the future of currency utilized in the Dead Space universe and are used to purchase items from Stores. Credits come in the form of Credit Chips.

In a time of recovery from planetary famine, ecological collapse, resource wars and previous economic failure, the Credits are the universally recognized unit of exchange in EarthGov territories, ships, colonies and stations.


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A bag of Credit Chips.

The Credit is a non-fluctuating unit of exchange, likely based upon a modified form of Utilitarianism where the value of something is dictated not by supply and demand (in fact, demand probably factors very little into the economic models of the authoritarian EarthGov), but by the estimated and later practical availability of resources and the utility of those resources in getting work done. Factors such as the estimated costs associated with transportation of resources do not seem to be taken into consideration as prices for a large number of goods appear flat regardless of location. This system of monetary value emphasizes the process of getting things done rather than making sure that both parties are compensated for what they feel they are owed for their time and skills. Wireless transfers of Credits and the shared control of accounts do not seem to be possible except in cases of legally recognized bondage such as marriage.

Credits themselves are electronic chips with a preset amount of exchange units flash-recorded onto them. Designed to be used with a RIG, the chips appear to be supposed to be inserted into a specific slot, found for example in a Store or an ATM (several can be seen in the Government Sector of Titan Station). The Credit Chip appears to have a handle to ease its use in a device, which will then presumably read the chip and the amount of Credits that it has.

The ubiquity of Credit Chips means that they can be found anywhere and sometimes will show up in unexpected, even ridiculous places, ranging from storage boxes to emergency supply lockers and even just lying randomly in various odd locations.

Credits are renamed to "Ration Seals" in Dead Space 3. They are used to buy Resource Packs instead of using dollars, euros or whatever real world money at the Downloadable Content Menu (DLC Menu) located at Benches.


  • Within Unitology, large donations of Credits are required to gain higher rankings within the Church,[1] an act that fueled Isaac Clarke's resentment toward his mother and also the religion itself.[2]
  • In Dead Space 2, a player can only have 999,999 Credits; the count cannot progress beyond this value, and any and all Credit Chips collected past that point will be rendered null and wasted.