Fodders (also referred to as Wasters) are a Necromorph form introduced during the events of Dead Space 3. They are first encountered during the outbreak on the New Horizons Lunar Colony and later on throughout the story inside the derelict ships orbiting Tau Volantis. Eventually, they are also encountered on the surface of the snow planet itself as Isaac and Carver attempt to make their way across the planet in order to find a way to stop the Markers .
Fodders use a rather insidious disguise in which they retain their hosts' clothing and overall silhouette, presumably allowing them to fool potential victims. The most immediate and obvious change to their appearance is their oozing eyes and mouth that emanate a ghastly yellow light (similar to the hallucination of Nicole from Dead Space 2). When this Necromorph is dismembered, the glow stops.
Unlike all other Necromorph strains, which rely on their mutated limbs and abilities to murder their prey, Fodders attack their victims using a variety of melee weapons, including ice axes, hatchets, bone saws, pipe wrenches, crowbars, and police batons.
Fodder's emit sounds that closely resembling distorted human speech, these mumbles turning into angered roars when attacking a target, also letting out a near normal pained scream if injured.
While a Fodder's body has almost minimal physical alterations compared to a standard Necromorph, it possesses the unique ability to trigger further mutations on the fly; dismembering certain parts of their bodies can trigger horrifying transformations. When the upper body receives significant damage, the torso falls off, revealing three pronged tentacles growing out of the lower body. Upon dismembering the legs, projectile-shooting appendages will sprout from the abdominal area for defense and also help with locomotion.
Rarely will this ever happen, but if both the torso and a leg have been shot off, then instead of dying, a Fodder will sprout one more tentacle and rapidly crawl towards Isaac like an arachnid.
Fodders appear to have multiple variants based on the available hosts. The Fodders' weapons and overall appearance also differ depending on the host.
S.C.A.F. Legionary Edit
These Fodders are the very first Necromorphs encountered in Dead Space 3. They tend to carry either crowbars or hatchets for weapons. The face of the Fodder is completely ripped with the muscle visible. They appear to be wearing some sort of a green S.C.A.F. pilot uniform which includes a shirt, trousers, boots and a hat.
EarthGov Officer Edit
This Fodder variant is a transformed version of an EarthGov soldier. They carry two retractable batons as well as retaining their hosts' armor. The helmet appears to have been broken down, exposing the face. The nose is gone, and the mouth area is damaged. The chest has been ripped open with some damage to the feet and arms.
Encountered only inside the derelict ships in the flotilla, these mummified variants are all that's left of the crew pertaining to the fleet orbiting Tau Volantis. In terms of appearance, they appear to be wearing faded green uniforms with the S.C.A.F. logo on the left breast and shoulder area and typically carry a pair of axes or crowbars for weapons.
S.C.A.F. Snow ScoutEdit
This particular variant of Fodder is first encountered after Isaac and Carver are separated from Ellie's crew after they crash-land on Tau Volantis and begin to search for Buckell, Santos, Norton and Ellie. These Fodders are the transformed corpses of the former S.C.A.F. scouts, many of which are found all around the snowy terrain of the planet. They retain all of their climbing gear, heavy snow suits that their hosts wore before they died, and carry ice axes as weapons. They tend to ambush the player by hiding underneath the snow, but the ripples that they make can be seen as they lurk toward Isaac and Carver .
Unitologist Soldier Edit
This variant of Fodder is created from the corpses of The Circle Unitologist Soldiers after they have been reanimated by the Swarm . They retain their RIGs, but they discard their guns in favor of ice axes.
S.C.A.F. Research Team Edit
The S.C.A.F Research Team variant is first encountered in the labs of the S.C.A.F. mountain peak base. Based on their appearance, they appear to be wearing heavy blue coats with hoods and gas masks that belonged to the members of the S.C.A.F. Science Division team located on the Research Compound. These types of Fodder tend to carry bone saws as their choice of melee weapons.
The enhanced variant of a Fodder is created from the corpses of S.C.A.F. soldiers that once wore a legionarry suit  before they died and then were left to undergo advanced decomposition before their corpses were transformed into a more powerful version of this particular Necromorph. Their bodies ooze a green slime that seeps through their armor and they carry heavy pipe wrenches. This particular variant of Fodder is more resilient compared to its "normal" variants and as such is capable of withstanding more shots to the limbs before it is completely destroyed and also seems to possess more physical strength and as a result, it allows it to deal more damage to the player if it manages to strike them with its melee weapons. Enhanced Fodders are first encountered inside the S.C.A.F. Laboratory located on top of the mountain peak of the Alien Machine .
- Due to the Fodder's ability to split in half, it is recommended to aim for the legs first when equipped with a heavy damaging weapon, since this will kill the Fodder within one or two shots.
- Blowing off a Fodder's arm then severing a leg will kill it without much trouble.
- Fodders are extremely resilient to TK impalements from their own tools, so it's not recommended to throw a tool at one as it leaves the player open to other attackers while not being able to neutralize the Fodder and may even cause it to split.
- A single Fodder shouldn't really be an issue for the player, even after splitting, but when there are a group of them, one can go from a simple situation to a rather sticky one with them attacking you from close and distant ranges. Fodders can be very ruthless and brutal when attacking in numbers. Stasis is highly recommended when dealing with groups of them.
- If there are other types of Necromorphs in an area, a weapon can be picked off a Fodder and used as a TK projectile.
- Stasis and melee attacks are an effective combination when facing a weakened Fodder.
- Use a Force Gun (Heavy frame + Plasma core + default tip/ Mk 2 conic dispersal) while they are sprinting at you to launch them backwards, and while they recover from their fall, shoot them with a chain lightning gun (Heavy Frame + Tesla core + diffraction torus) upgraded with damage circuits. Normal Fodders die in one hit, even to the body, and enhanced Fodders die in one hit to the limbs or two hits to the body at impossible difficulty. The strategy works brilliantly when there are multiple Fodders to kill; just make sure that the Fodders are on the ground and not up and running while aiming with the chain lightning. It is recommended to use a stasis coating with the weapon, as this tremendously slows down Fodders via the chain lightning gun should you fail to kill it in one hit, since the chain lightning weapon is very slow but extremely powerful.
- The Force Gun and Military Engine are great for mowing down large groups of them.
- A decently upgraded Chain Lightning Gun (Heavy Frame + Tesla Core + Diffraction Torus) will instantly kill any Fodder type, even Enhanced ones, in a single hit to the body on all but the highest difficulty settings. The Fodder will break apart at the waist but will not transform, simply dropping dead on the spot while the chain lightning effect already deals damage to other nearby hostiles. With some clip upgrades installed, a Chain Lightning Gun can hold up to 9 shots per clip and is therefore easily capable of clearing an entire wave of Fodders in a matter of seconds without any trouble.
- Weapons with Acid or Fire attachments can dismember one in seconds.
- Line Gun - type weapons will quickly finish them off if their tentacles are exposed.
- A Rip-Core, especially an upgraded one, usually defeats them with little difficulty.
- Slasher blades will cut them in half instantly on Normal difficulty.
- A single Shotgun blast will kill a Fodder instantly without allowing it to mutate. Enhanced Fodders are much tougher and can withstand multiple Shotgun blasts even if the weapon has full damage, regardless of the difficulty level.
- A Military Engine with a Directed Suspension Field (a.k.a. Sub-Machine Gun tip) will make short work of any Fodder coming your way (tested on Hard difficulty, 2-5 bursts with no upgraded parts and circuits). Add a Flame Glaze or Acid Bath attachment to amplify the effectiveness.
- The Anchored Bolas (Tesla Core + Directed Suspension Field) or the shock from an Electrocution Module will kill Fodders without causing them to transform. Similarly, any weapon that can remove both legs at the same time (e.g. Shotgun, Line Gun/Bolas Gun variants, Plasma Cutter variants) can also kill them without triggering their transformation.
- A Seeker Rifle (military engine with sniper rifle barrel) that is upgraded to max damage can easily kill most Fodders with a single torso shot: note: you should attach a secondary weapon to the Seeker rifle due to its low ammo capacity and fire rate.
- The most effective way for killing Enhanced Fodders (or any other Necromorph) is a MK V Seeker Rifle on top with a MK V Force Gun at the bottom on a S.C.A.F Frame and MK V Stasis coating with MK V Stasis Amplifier as attachments.While the Force gun pushes back groups of them, it takes 2 shots to the body to take them down.Being fast is critical because after one high damaging shot, Fodders can quickly mutate themselves into horrific forms.
- The Fodder is based on a very early concept of Necromorphs, wherein an octopus-like parasite would wear a corpse like a suit. Upon being dismembered, the parasite would emerge as a mass of flailing tendrils in search of its lost limb. While this concept for necromorphs was completely scrapped, it was eventually reintroduced as The Fodder.
- If one manages to shoot off an arm and wait, it will transform it's spine into 3 tentacles that sprout from the lower abdomen and try to stab you with them . After that, if you shoot off a leg, it will crawl at you like a spider. Or, if you shoot off both legs first, it will transform into a scorpion variant, allowing the Necromorph to shoot at you from a distance.
- This Necromorph has the most physical transformations once the Necromorph gets dismembered.
- The Fodder is the first Necromorph encountered in Dead Space 3.
- When the corpse of a Circle member is reanimated into a Fodder, it discards its former firearm (if any) and proceeds to pull out a pair of ice axes.
- How and from where did the newly-formed Fodder manage to procure said tools is unclear, as Circle members do not possess hand tools like the ones used by Fodders. This is likely a developer oversight.
- Fodders are the first Necromorphs seen to use human weapons and tools. This indicates that either they are evolving and becoming more intelligent, due to their ability to arm themselves and holster their weapons at any moment of need, or the tools froze in their hands when they died during rigor mortis. The latter might not be the case, however, as when they are introduced in Dead Space 3, one of them picks up a hatchet after it tosses the weapon into one of its victims.
- Fodders use a variety of weapons along with ice axes, including hatchets, crowbars, police batons, bone saws and large pipe wrenches, as seen throughout the story of Dead Space 3.
- While explicitly stated in the description, kills with ANY Fodder weapon (crowbar, wrenches, ice axes, etc.) will count toward achievement progress.
- The Fodder can be compared to an alien creature from John Carpenter's The Thing, due to the fact that it somewhat resembles a still living human, until it manifests inhuman appendages for offensive or defensive purposes, and the Fodder is inhumanly resistant to damage. Additionally, its winter gear and clothing is very similar to the scientists from the film and its arctic setting.
- The Fodders encountered in the Prologue do not sprout tentacles from their abdomen or their legs when dismembered.
- Like the Slasher and some other Necromorphs, Fodders also have an Enhanced form which looks more muscular, has a green pus oozing out of its body and onto its clothes and is more resistant to damage than the regular form.
- A Fodder's RIG has a small red bar at the bottom which is odd given all other infected RIGs are dead (same applies to some corpses).
- When Isaac ascends the cliffs of Tau Volantis, a Fodder can be heard then seen using its own ice axes to smash into the ice in a snow cavern in an attempt to free itself after a boulder landed on its foot.
- This is the only Necromorph Isaac turns into should he fail the button sequence with a Swarm.
- When Fodders lose their upper bodies, their legs walk backwards.
- The glowing eyes and mouth of a Fodder is similar to the hallucination of Nicole in the previous game.
- The Fodder will grab onto Isaac, at which point if he doesn't escape the Fodder, it will slice off his arm and proceed to disembowel him.
- If Isaac succeeds, he will push the Fodder down and decapitate it with his foot. This does not guarantee a kill, however.
- While the death scene does introduce a first person perspective of the Fodder killing the player, should it occur with a wall or other obstruction directly behind them, the player's corpse will look as though the final blow has been dealt already.
- If Isaac is low on health, the Fodder will sever Isaac's arm.
- If Isaac is low on health and is hit by the tentacles of the Fodder, it will split him apart.