- "Slashers are one of the common Necromorphs you encounter, and you will face them throughout the game."
- —Dead Space 2 Official Guide
Slashers are the most common form of Necromorphs. While relatively weak when alone, and possessing slow reflexes, Slashers can pose a serious threat when in groups.
The Slasher is created from a single human corpse, and is one of the more common Necromorphs encountered in a typical outbreak. The Slasher is named for its specialized arms, which sport sharp blade-like protrusions of bone. These arms are sometimes created by altering the host's original arms, while in others the slashing arms are entirely new appendages sprouting from the shoulder blades or from a mass of flesh at the back. These blades are the Slashers' main weapon, but they are also used as means of stabilizing the creatures. Combined with the Slasher's raw strength, the blades are capable of easily dismembering most victims.
In addition to their bladed appendages, Slashers also sport a lower set of arms. In certain cases these appear to be the host's original arms clamped down to the sides of the body or intestines that are mutated while in others the arms are spindly, vestigial limbs that poke out from the exposed abdominal cavity. These limbs are used in maintaining stability, allowing the Slasher to attack its victims with its claws without falling over when the lower limbs are lost. These limbs are weak, but in some cases are used to hold down struggling victims. In Dead Space 3, mummified Slashers have multiple abdominal limbs as seen in the CMS Roanoke in orbit over Tau Volantis. They are also used as "backup" legs once the Slasher's original legs have been amputated, helping propel them along the floor towards their targets.
The bones of the feet are fused and lengthened while the heel bone is extended almost parallel to the angle of the sole, forming a sharp peg that aids in balance. While this modified foot may aid the creature in rapidly crawling through vents and running, it results in an unstable gait while walking, and as such Slashers have difficulty holding their balance without constantly moving their slashing limbs as counter-weights.
Slashers will make different noises depending on their current situation, with certain sounds indicating specific actions. Slashers that have not spotted the player will periodically make gurgling and choking sounds. They will also make these sounds when sneaking behind an unsuspecting player. Upon spotting the player, these sounds are accompanied by menacing bellows and roars. When beginning a charge, Slashers will emit a roar, followed by angry, rhythmic yelling which continues for the duration of the charge. Knowledge of these noises can be used to identify a Slasher's status before it is seen, allowing the player to respond accordingly. Most different Slasher types have their own distinct set of sounds, and telling them apart can be invaluable in identifying the particular form the player is fighting.
The naked Slasher is one of the earliest and most frequently encountered Slashers in Dead Space. They are particularly common on the Ishimura's Flight Deck, but can appear in any given area. The naked Slasher's widespread appearance and gruesome physique gains it a prominent place in Dead Space artwork and other material. As their name imply, naked Slashers lacked any clothing. Their bodies are extensively damaged with much of the flesh being torn and the underlying musculature exposed. Blood is highly present around most of the lacerations on the body and bodily fluids give the surface of the skin a shiny appearance. Naked Slashers utilized the host's original arms as slashing appendages with the secondary arms being made of various intestines and sprouting from a large abdominal cavity. Naked Slashers are extremely skinny with the outline of the ribcage being highly visible. The creature's spine is exposed after bursting through the back. The naked Slasher's lower jaw is almost completely missing, likely to accommodate more damaging bites against its victims.
Another version of this Slasher type is actually extremely similar to the first Slasher encountered in the series, except its color is grey due to the exposure of the coldness of the crypt. This variant can be found playing dead in a pile of other corpses. This type of Slasher was also briefly shown in the official announce trailer for Dead Space 3 in a scene where Isaac is slashing down the creature with his weapon.
Female Civilian Slasher
Appearing in Dead Space, Dead Space: Extraction, Dead Space 2 and Dead Space 3, Female Slashers are recognizable by their (relatively) feminine forms and the complete absence of the abdominal limbs present in the standard variety; in addition, unlike other Slashers whose bladed appendages can either be formed from their host's original arms (with the abdominal limbs sprouting directly from the stomach) or new growths from their shoulders (with the original arms being fused in such a way to become the aforementioned abdominal limbs), Female Slashers' blades always sprout from the host's original arms. Some variants include ones that have flayed bodies and lumps on their faces, and ones that have an extended jaw protruding from the side of their mouth. It is also important to note that, while they are termed "Female" Slashers and are always the product of a female host (hence their appellation), they do not encompass all Slashers resulting from a female host; female hosts can be turned into regular and Enhanced Slashers, making the term Female Slasher simply used to define a sub-type of Slasher rather than a gender. In Dead Space, Female Slashers are weaker than their standard counterparts, lacking the same degree of physical strength and endurance. However, Female Slashers also have a capability unique among Slashers, that being to "spit" a globule of corrosive chemicals at foes from range; while this attack is not overly damaging, it does stagger those struck by the projectile. While the Female Slashers seem to favor this ranged attack over charging at distant foes like regular Slashers, it is important to note they are still quite capable and quick to engage in melee combat should an opponent come too close or to attempt a sneak attack if they have gone unnoticed.
"Flight crew" Slasher (female)
In Dead Space: Extraction and Dead Space, prior to the creation of Spitters, the female Slashers were merged into a singular female variant made from a host that once was part of the Ishimura's flight-crew. Unlike their male counterpart, they still retain almost all of their clothing. Their torso has slightly twisted to the left side either due to the transformation process or because the victim was severely injured prior death. The left leg has twisted to the back from the knee. The Slasher's neck has been severely torn off with a little of muscle and bone holding the head together with the rest of the body. The host's teeth have received extreme mutations, losing their original shape and forming sharp, pointy appendages. The face has frozen into an angry pose. The ulna bone of the right arm seem to have ripped apart to the outside. Unlike many Necromorphs, this Slasher variant still retains all of its hair. The female Slasher is able to spit acidic balls made from corrosive stomach fluids that are able to do large amount of damage to its victim. The Slasher relies on this attack usually when the route to its target has been blocked.
Distinguished by their mottled black and green tissue, glowing eyes, and the presence of maggots infesting their bodies, Enhanced Slashers are the product of Necromorph infection and transformation of corpses which have undergone advanced decomposition. These Necromorphs are far more resilient to damage than their non-enhanced counterparts and are likewise much stronger and ferocious in combat. Unlike regular Slashers, Enhanced Slashers have a uniform look, with virtually all the individual features of their hosts absent following infection and their sole remaining clothing being tattered remains of their pants. In Dead Space, Enhanced Slashers had seemingly emaciated-looking bladed appendages while possessing still-sturdy legs. In Dead Space 2 however, Enhanced Slashers appear to have more bulky limbs overall, the arms included, and they appeared as such in all subsequent appearances. Enhanced Slashers are first encountered by Isaac at the end of Chapter 2 of Dead Space, where Isaac witnesses the deceased form of Captain Benjamin Matthius being transformed into an Enhanced Slasher by an Infector. They continue to be encountered from there on during the course of Dead Space, being the most common "Enhanced" Necromorphs encountered; they similarly appear in Dead Space 2, Dead Space 2: Severed, Dead Space 3, Dead Space: Extraction, and Dead Space (mobile).
This Slasher is first encountered in Chapter 1 in the Security Panel Access room connected to the Flight Lounge, it spawns from a vent when Kendra tells Isaac to run in the beginning of the chapter. This Slasher appears to have bits of its host's uniform left. The Slasher has lights on its right shoulder, which makes sense considering that it is a miner. The Slasher is almost completely red due to having been flayed during the conversion process, thus revealing the underlying muscle tissue. Its skull also differs from that of the other types, being heavily broken with the jawbone gone along with the left eye. The back part of the skull is smashed with bits of the host's brain left. The unfortunate human's original arms have been fused with the sides of the body, turning into the Slasher's abdominal limbs. Where the original arms are supposed to be, there are skinny limbs where the Necromorph's blades have formed. A fightable form of this Slasher type is unpresent in Dead Space 2, however, they can be seen attacking Ellie and Stross while Isaac fights his first Brute, they can also be seen charging towards the Government Sector after Isaac deactivates the power to the bulkhead door blocking off the Government and Public Sectors.
The other variant is created from the miners excavating the remains of Saturn's moon Titan. This Slasher wears its host's mining uniform along with a broken gas mask. The person's lips are gone, revealing the person's teeth, making it look like the Slasher is grimmacing or snarling. New bladed arms have grown from the host's shoulders, fusing the host's original arms to the body. These new limbs are completely made from muscle tissue as well as bone. This Slasher is likely based on the miner Slasher that appears in concept art and screenshots of earlier versions of the first game but got scrapped for some reason. This variant is encountered in Chapter 11 and Chapter 12 of Dead Space 2, and later the Twitcher in Dead Space 3 reuses a retextured version of the model.
"Flight crew" Slasher (male)
Encountered in Dead Space, Dead Space 2 and Dead Space: Extraction, this variant is one of the rarest variants to be encountered in the games, but they are more common on Hydroponics Deck than on the other decks on Ishimura. They are created from male hosts, who were once part of the flight-crew of Ishimura and the Titan Station. They had their skin completely ripped off, with only the muscle tissue remaining. The person's head is still somewhat intact, although the jawbone is gone and has been replaced with sharp spikes. The right eyeball is also missing. The left eye glows in the dark with green light, possible because of bioluminescent bacteria. The "flight crew" uniform is barely noticeable aside from the green shade. This Slasher is also notable for the seething worm-like tentacles that protrude from its right eye socket and mouth; these tentacles will continue moving even after the Necromorph has been killed, they will only stop moving if the Necromorph is decapitated.
Unitologist clerg Slasher
Appearing only in the Church of Unitology in Dead Space 2, the Unitologist clerg Slashers are forms of standard Slashers made from the bodies of Unitologist clergy. The only distinction between these slashers and their standard counterparts is their appearance, which is considerably less modified than other forms. The monk's robe is almost entirely intact, with only a few rips along the legs. The deceased monk's hood is still on its head, shadowing its face which has been torn and exposing the facial muscles. The monk's arms are frozen (likely by rigor mortis) in a Unitologist prayer gesture; they do not move and cannot be dismembered. The Slasher's blades always sprout from the back. They are first encountered in Chapter 4 and are never seen again after Chapter 5 of Dead Space 2.
These Slashers are created from the corpses of either miners or engineers wearing armored RIGs. They appear quite skeletal in appearance with their muscles, skin, and organs missing from their torsos. Only their upper bodies have these missing properties, as their legs, the armored trousers and boots of the corpse's RIGs are almost intact. This makes them difficult to kill, as their legs cannot be dismembered very easily. The best way to kill them is by shooting the head and the arms. This variant is encountered in Dead Space and Dead Space 2.
These Slashers appear at the beginning of Dead Space 2 and later in Severed, in the Sprawl's hospital. The patient types are created from unsuspecting patients of the hospital that were killed easily by the Necromorph infestation aboard the Sprawl. Their jaws are ripped open and formed into mandibles. The right arm has been twisted and repurposed. The left arm has been broken and fused to the body to make space for the newly grown blade located on the host's shoulder. The left leg has been moved backwards and replaced with a new foot made from muscle and bone. They still bear the host's original patient clothes.
The doctor variant, with a much bulkier appearance, has its back completely ripped open with the spine visible and the muscle tissue growing outwards. The host's original arms are broken and moved aside in place for the newly created blades made from the host's muscle tissue and bones. The mouth is unnaturally agape with tentacles made from muscle and veins sprouting out of the slasher's mouth, which possibly was once the host's tongue.
EarthGov Security Guard Slasher
Once part of the Sprawl's security, these Slashers bear most of the host's armor and their helmet, making them slightly tougher to kill. The helmet has been broken with the jawbone split in two. The host's arms have been repurposed as blades. The victim's chest has been ripped open with small limbs made from muscle, bone and possibly intestines.
Male civilian Slashers
There are four male civilian variants of a Slasher, one of which is the one Franco Delille turns into.
The first variant's face has been ripped open with a hole in its head and the muscle tissue completely visible, caused by an Infector. The eyes are shown to be missing with the mouth also ripped apart with the host's tongue split in two. The two blades that were once part of the host's shoulders are made from muscle and bones. This Slasher is Franco Delille's slasher model and is reused throughout Dead Space 2.
The other variant seems to be completely naked with its frontal area of the body ripped open with organs and muscle tissue visible. The lower jaw has two spikes growing out of it, and the upper jaw has a spike growing from the middle, peeling up and partially removing the nose. The arms are broken and bent over with blades growing out of the palms. The skin around the legs is completely gone along with the toes and have now been replaced with muscle tissue-covered feet. This variant is encountered in Dead Space 2 and Dead Space 2: Severed. The third type is a male civilian that has turned into a Slasher. The head has a visible hole where an infector had placed its proboscis. The right leg appears broken and twisted side-ways. The host's right arm is bent backwards with a blade sprouting out of it. The left hand is bent towards the back with a blade made from muscle and bones replacing it. This Slasher type is encountered in Dead Space 2 and Dead Space 3, along with the newer female variant. Although the clothes' color are different in Dead Space 3.
The host's body has been twisted 360 degrees, causing the ribs to rupture through the torso. The hands are twisted too, with thin blades potruding from the wrists. The right leg has also been bent backwards and the neck is, like all other limbs of the host, twisted with the mouth appearing to be melted away. This slasher has a surprisingly clean appearance compared to other slasher variants, except for blood dripping from the broken and twisted areas of the body.It is encountered in Chapters 2 and 5 of Dead Space 2.
This Slasher variant is encountered in the Government sector on Titan Station, after Isaac opens the blast doors leading inside the Marker testing laboratory and the Site 12 Marker dome and letting the Necromorphs swarm inside. These Slashers were created from hosts that were scientists researching on the Marker but ended up being killed when the Necromorphs infested the labs. They are encountered in Chapter 13 of Dead Space 2.
Mummified S.C.A.F. Slashers
Four mummified Slasher variants are encountered in Dead Space 3. The first type is made from the S.C.A.F Navy Personnel, located in all the ships orbiting Tau Volantis. Some of them are cocooned on the roof and will attack only when they are provoked. These Slashers can be seen having retained the clothes of their original hosts. The second variant is created from the bodies of S.C.A.F. Snow Scouts located all around the Research Complex on Tau Volantis. These variants are typically encountered throughout most of the game and are first seen after Isaac gets thrown down a cliff by a Snow Beast and ends up having to pass through a room with a heater inside. These Necromorphs will crawl underneath the snow and jump out unexpectedly in hopes of ambushing their victims and getting an upper hand.
However, they can be easily spotted within the snow whenever ripples are seen on the ground. These Slashers retain most of their original host's snow suits. A hood covers most of their face, leaving only a mutated mouth filled with razor sharp teeth visible.
The third variant is made from S.C.A.F. scientists. Physically, they look identical to the snow suit Slasher variants, with the only difference being that they retain the blue coats that the Science Division members wore and are found in the research compound on top of the huge mountain sealing the Machine within it.
The fourth type is encountered in the very end, at the last boss fight with the Brother Moon. The Moon spits out marker-shaped cocoons that contain Twitchers, Enhanced Slashers and special mummified Slashers made from hosts that once wore a Legionary suit.
Unitologist fanatic Slasher
After Norton contacted Danik and turned himself in for a ship in return, the Unitologist fanatics attacked Isaac. While on the hunt, they are attacked by the other Necromorphs including the Swarms which transformed the soldiers into Slashers as well as Fodders. These Slashers appear to have their faces ripped open with two fangs growing out of the mouth.
Undead Robert Norton
After Isaac killed Robert Norton in self-defense, his corpse was left behind by Isaac and Carver. Meanwhile, as Isaac and the crew headed to the Machine, Robert's corpse got reanimated and turned into a Slasher.
Later after Isaac and Carver successfully managed to bring down the Moon and safely land back on the planet, they began to experience strange hallucinations. Isaac (and Carver if played on Co-op) spotted Norton standing in place, shaking from the cold. Once they approached him, the hallucination ended and Norton was revealed to be turned into a Slasher, accompanied by Pregnants and Enhanced Pukers. Isaac and Carver put the creatures down for good, realizing that the Necromorph threat was not over.
Dead Space, Dead Space 2 and Dead Space 3
- A Slasher dies immediately after losing both arms.
- When a leg is severed, a Slasher's mobility is severely hindered, and it becomes a much more vulnerable target. It must raise and stabilize its arms in order to start moving again. If both legs are severed, the Slasher can be killed by dismembering one of its arms, or with one shot to the body.
- Usually the most effective way to kill a Slasher is to dismember one of its legs, and then one of its arms. It's very rare for the creature to survive losing a leg and an arm, assuming nothing else has been hit.
- The strategy above does also apply to Enhanced Slashers, however they take much more damage, so when the legs are severed, the best spot to shoot is between the shoulder and the neck.
- Shooting at the legs won't work on Slashers that have armor on their legs.
- Slashers will often break into sprints once they have a clear line of space between them an the player. This is usually signalled by the slasher angrily yelling as it charges forward. Stasis is heavily recommended when facing a charging Slasher, especially in Dead Space 3 where their sprinting is twice as fast and much more often.
- Slashers sometime feign death after being dismembered (especially when the legs have been lost), and will attack when you turn your back, get near it, or damage it. If a Slasher feigns death and you have the Kinesis module, then you should have time to find a sharp object (like a severed Slasher blade) with which to kill it. Furthermore, if you cannot pick up its corpse, it is still functional.
- Some Slashers, instead of charging straight towards you, will instead leap into a nearby vent (where they aren't exposed to danger), travel to a vent closer to you and burst out of it. Be wary of the location of vents in a room with multiple Slashers; stay away from them and listen for persistent bumping sounds in the ventilation system.
- Slashers will sometimes adopt a defensive position, crouching down and using their arms to shield their heads from damage. While this does make the Slasher a smaller target, it also slows its movement and impedes its ability to sprint, allowing the player time to take more careful shots at its limbs.
- Any weapon is effective against Slashers, however which to use depends largely on the number of them encountered at a time. In ones-to-threes, weapons such as the Plasma Cutter or Pulse Rifle are more than adequate. In groups any larger, or made up of Enhanced versions, support weapons that do high amounts of damage, or are capable of inflicting damage to more than one creature are highly recommended.
- A viable strategy with the Line Gun's primary fire is to try and aim somewhere near the shoulder line of a Slasher. The width of the laser fired should cause damage to both arms, and may possibly hit the head as well, causing quite a good amount of damage for the use of one Line Rack, if not outright killing them.
- Do not attempt consecutive melee attacks. Slashers can and will block them, or utterly ignore them after the first strike and either slash or grapple. This can be countered by Stasis. In Dead Space 2 however, Slashers do not block melee attacks, so consecutive melee is made easier, but is not advised unless paired with Stasis as they will not be staggered unlike in Dead Space 1.
- If confronted with Slashers and Infectors, go for the Infectors.
- Severing a Slasher's arm will almost always make it stagger back, giving you a few seconds to reload or get into a better position. You can also use this time to catch its blade with Kinesis and launch the blade back at it, either killing or pushing it down to the ground (depending on the difficulty and type of Slasher).
- A Slasher can be killed using an object in one shot. Use this to save on ammo or quickly deal with a small group
- In Dead Space 3, it is useful to carry a weapon with a default-tipped Force Gun equipped as the secondary fire. Slashers are very weak to knockback and even an unupgraded Force Gun shot will send them flying. This is useful for avoiding damage and giving you time to line up your shots, saving ammunition.
- Also in Dead Space 3, keep an eye out for moving ripples in the ice when crossing large grounds on the surface of Tau Volantis, as these are clear indications of a Slasher digging its way towards the player. If predicted, a mine can be placed ahead of the Slasher's direction, as it will explode when the Necromorph surfaces, most usually killing it.
Dead Space: Extraction
- Cutting off one or both legs will cause a Slasher to crawl at you. However, they tend to require both arms to be shot off.
- Melee is even less effective now. The unlimited ammo of the Rivet Gun is much more useful.
- The Slasher will grab Isaac with its limbs and latch onto his neck with its jaws. If the action sequence is succeeded, Isaac will push the Slasher away and punch its head off with his weapon. This is not a guaranteed kill unless the Slasher is heavily damaged. Should the action sequence fail, the Slasher decapitates Isaac and throws his corpse to the ground before proceeding to gnaw at his headless body.
- In Dead Space 2, the Slasher will do exactly the same move, however it now splits Isaac's body whenever it succeeds in finishing him off.
- If Isaac runs out of health when hit by a Slasher's scythes, whatever part of him is hit will be dismembered and he will be killed instantly.
- Some Slashers in Dead Space 2 and Dead Space 3 grab Isaac and begin to stab him in the shoulder. If the action sequence is failed it stabs him in the throat and leaves him to die from blood loss, leaving his body intact. If the action sequence is succeeded, Isaac rips off one of the Zealot's scythes and stabs it in its side. Occasionally, this death sequence will not cause Isaac's EKG monitor to flatline.
- When Isaac is still in his straitjacket at the beginning of Dead Space 2, a Slasher will leap out of a wheelchair and pounce on him, triggering an action sequence. If successful, Isaac will kick the Slasher into a door as it closes, crushing it. If failed, it will decapitate Isaac by stabbing his neck multiple times.
- Captain Benjamin Mathius (Enhanced Slasher)
- Dr. Challus Mercer (Enhanced Slasher)
- Det. Nathan McNeill (Unknown Slasher type, presumably regular)
- Franco Delille (Regular Slasher)
- Dylan Carver (Unique child Slasher)
- Damara Carver (Regular female Slasher)
- Robert Norton (Unique Slasher type & model)
- The Slashers in Dead Space 3 now have a new design. Being made from the corpses of Tau Volantis's former colonists and various bodies found on deserted spaceships, these Slashers look more like mummified corpses compared to the fresh flesh texture of previous versions. These Slashers are also capable of fast quadrupedal movement, similar to the Twitchers in Dead Space 2.
- The Enhanced Slashers in Dead Space and Dead Space: Extraction seem to share the same body model as the so-called "Engineer Slasher" variant.
- Shooting off a Slasher's head will prevent it from using its bite grapple, but shooting an arm off of an Enhanced Slasher will not prevent it from using its stabbing grapple on Isaac.
- John Carver's son Dylan was transformed after he was killed by Jacob Danik. However, instead of turning into a Pack Necromorph like children of his age, he became a Slasher with a smaller frame and no abdominal hands.
- In Dead Space 3: Awakened, Isaac and Carver encounters Captain Robert Norton's eventual Slasher transformation as they attempt to backtrack towards the Unitologist shuttle.
- The Norton Slasher has a unique model that clearly shows who it previously was, and boasts a rather ridiculous amount of hitpoints even compared to Enhanced Necromorphs (almost 2.5x that of an Enhanced Slasher), easily becoming one of the toughest, if not the toughest, non-boss enemy fought in the entire game.
- Despite dying on the cliff's outside the Dissection Hangar, Norton's Slasher had somehow managed to travel a long distance to the entrance of the Archaeology Warehouse, where he met his second, and final demise.
- After the sequence with Isaac shooting Norton to death, it is possible to completely dismember his corpse. As this would normally prevent Necromorph transformation, it is likely that the developers simply overlooked this fact and programmed it as if the player had left Norton's corpse alone and intact.
- Some Slasher variants are able to bite Isaac while possessing only their upper jaw. This is most visible on Enhanced Slashers (all versions) and is likely an oversight.
- In Dead Space 2, there is a glitch in Chapter 10 where a Slasher will appear on top of the Centrifuge Cooling Tower.
- In the animated movie Dead Space: Downfall, the creation of male Slashers is the same in comparison to their creation in the game. However, Infectors never seem to produce Enhanced Slashers.
- Although Slashers do not require their heads to live, they seemingly still require the use of eyes to see. A Slasher with its head cut off will swing around wildly towards the player rather than charge at them.
- In Dead Space 2 Multiplayer, Slashers can be seen walking around and attacking Human players. Because the only playable characters on the Necromorph team are the Spitter, Lurker, The Pack, and the Puker, the Slashers are A.I. controlled and assist the Necromorph side. They act the same way as they do in the campaign, and the model that is used is always the female Slasher with distinct Ubermorph-like "face lumps". Thus, loaning this variant of Slasher the canonical ability to sense non-infected organisms through walls, an ability that is shared colloquially with the rest of the Multiplayer Necromorphs as well as the Ubermorph. Though, there is no in-game reason given as to why some Necromorph variants have this ability to sense prey through means of telepathic tracking of an organism's nervous system of said victims.
- Only one Slasher appears in Dead Space: Aftermath, which Nolan Stross creates when he places a Marker fragment next to a corpse. Its escape was prior to the Necromorph outbreak aboard the O'Bannon.
- Slashers rarely ever use their original human or "abdominal" arms. In fact, in all of the games thus far, there are only a few instances of this. In Chapter 1 of Dead Space, after the ride down the elevator, you'll enter the room where you get the Plasma Cutter. Behind the locked door is a man getting mauled by a Slasher, with the abdominal arms holding the man in place. In Dead Space 2, when Franco Delille transforms into a Necromorph, he uses his original human arms to hold Isaac when he attempts to attack Isaac. In other media, an instance of Slashers' use of their abdominal arms is in Dead Space: Martyr. When Altman is attempting to climb the ladder, the Slasher chasing him uses these arms to climb after him, still swinging its other scythe-like arms at him. In another example of this, a Slasher used its abdominal arms in Dead Space: Downfall to grab Hanson when it was attempting to kill him and in Dead Space: Aftermath where a Slasher snaps the neck of one of its victims with them.
- It should also be noted that throughout the Dead Space games, if the player is observant they will see that Slashers with amputated legs will use their abdominal arms as a means to help propel them across the floor, serving as backup legs.
- In Dead Space 2, the severed blades of a Slasher (or any Necromorph) can be rotated 90° by pressing the secondary fire button while being lifted by Kinesis. This, however, does not affect the speed nor damage of the projectile. This is likely to be an error, or that the blades partially use the same scripting as the Plasma Cutter.
- This is the same case for Crawlers' dead bodies, however they will just tilt to the side slightly.
- On Tau Volantis, Slashers can move under the snow and pop out to attack Isaac and Carver with surprise. This can be avoided by seeing ripples on the surface.
- Even though Enhanced Slashers are made from decayed flesh, Challus Mercer's fresh body was transformed into one nonetheless. The same goes for all other bodies transformed on-screen in Dead Space.
- A "Basic Naked" Slasher was seen being sliced with a hydraulic engine weapon in the launch trailer for Dead Space 3, even though none are fought in the game at all.
- A Slasher variant wearing the S.C.A.F. Legionary RIG appears only in the final boss fight in Dead Space 3. Some suggest that this may be the 200 year old Necromorph form of Tim Caufman.
- In Dead Space 2, during the chase with the Ubermorph, when you kill an Enhanced Slasher before they die you can hear them yell "NO!". Whether this is an oversight by the developers or an indication that the Slashers retain a semblance of human sentience is unclear.
- The presence of Enhanced Slashers in Dead Space 3 is unusual, due to the fact the frigid temperatures of Tau Volantis would most likely prevent any kind of flesh rotting, Necromorph or not. Opposite this, the Slashers aboard the S.C.A.F. flotilla orbiting the planet seemed to avoid becoming Enhanced Slashers by mummifying their bodies in wait. It could also be that these Slashers turned enhanced because the original host died inside a building protected by the rigid temperatures of the planet and then when turned they managed to make their way outside.
- In Dead Space 2: Severed, Slashers can be seen dragging a corpse in Chapter 2. The reason could be similar to what happened in Dead Space: Downfall, how the Slashers piled the corpses to possibly make a Brute, or even the Graverobber. Similarly, these Slashers could be making a Necromorph that consists of multiple bodies.
- Excluding the naked variant it can be easy to tell with a Slasher what job it held when they were still human such as the case with the doctor, engineer, security etc. variants, mostly because of their shredded clothes.
- In Dead Space Mobile the player can encounter a more powerful black-colored Slasher with red eyes in the final levels.
- Slashers do not make an appearance in Dead Space 3: Awakened (besides the Norton Slasher).
- Enhanced Slashers used to have Pregnant like tentacles hanging from their mouths, but for unknown reasons they don't have these on the final version of the game.
- Slashers in early builds of the first game all looked and sounded like the Enhanced Slashers, but much lighter in color. Later in development this variant was taking the current role of the naked Slashers, but then got replaced and its model used for the enhanced version.
- The Slasher made from a miner from the first game was shown to be wearing a gas mask seen throughout the Ishimura with tentacles sprouting from the broken glass lenses and eye sockets, as seen in early in-game screenshots of the first game. The gas mask variant was ultimately replaced at the last moment by the miner Slasher, the reason is because the bite grapple, which didn't seem to have much sense with a gas mask on, though tentacles can actually "bite" you, and they are even more prominent on this variant.
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Concept art and cut content
- Dead Space: Martyr
- Dead Space: Catalyst
- Dead Space: Downfall
- Dead Space: Ignition
- Dead Space (Comics)
- Dead Space: Extraction
- Dead Space: Extraction (Comics)
- Dead Space: Salvage
- Dead Space: Aftermath
- Dead Space (Mobile)
- Dead Space
- Dead Space 2
- Dead Space 2: Severed
- Dead Space: Liberation
- Dead Space 3
- Dead Space 3: Awakened (Norton Slasher only)
- Dead Space (Remake)