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Glitch[]

Sorry, haven't found a glitch/bug page for DS2 on XBox yet.

So, I'd loaded a save from a terminal next to the DNA-locked door and decided to fool around with mines, creating a field from a safe distance. I'd launched about a dozen, tripped them all - with more mines - and then noticed that ANTI on the projector in the center of the room (not the one near the door) had frozen in an immobile position, not following anymore, but another projection in the same place is still tracking Isaac. I lost the glitch after I'd moved to see if the other projector had it.

Then I had a hunch, and started popping pulse rifle bursts and then reloaded while running. And she stuck again. Turned away, fists by her sides. Additional attempts failed, so did testing of the other projector, but this time the effect was constant and reappeared after reactivation.

So I kinesis-launched the watchmen into the door, all while standing in range of the glitched projector, and when I turned back, I had a glitched ANTI and a funtional, tracking ANTI. Glitched her too, while turned perpendicular to the first. - 46.138.170.82 19:00, July 8, 2011 (UTC)

After my failed attempt to properly recreate the glitch I decided to hold on on posting. But todey I managed to get some results. The weapon is largely irrelevant - this time it was the kinetic gun. It seems that the system glitches when Isaac reloads on the border of "areas of responsibility" of the projectors. I've managed to have both projectors glitched at once, and a "twin ANTI" glitch on one of them using just reloads. It seems that Isaacs state in the system changes when he is reloading. - 46.138.173.242 11:35, July 20, 2011 (UTC)

Good job. So the Force Gun works best, you say? Supertologist (talk) 16:40, July 20, 2011 (UTC)