武器 in 死亡空间3 are categorized into three different sections: 预设武器, 蓝图和零件. The two weapons the player start out with in-game (等离子切割器 and SMG) as well as any Pre-Order/Special Edition weapons that are found pre-assembled in the safe are considered "Pre-Built Weapons". Blueprints consist of the design schematics found around the world of Dead Space 3 -- blueprints do not come pre-assembled, you must have the correct materials and construct them yourself. Parts are all the components that make up a weapon in Dead Space 3.
预设武器[]
Despite being "pre-built", these weapons are still made up of standard components and can be dismantled for parts or altered as you see fit. Be warned, though, that certain weapons cannot be put back together once disassembled due to Development deeming the bugs "Won't Fix" priority. Specifically, the weapons that cannot be reassembled are the Probe Gun and the Planet Cracker DLC, the Probe Gun being an objective item and the Planet Cracker due to a bug.
- Submachine Gun
- Plasma Cutter
- The Devil Horns**
- Evangelizer*
- Negotiator*
- EG-900 SMG*
- Tesla Enervator*
- Planet Cracker*
- AL-9 Clearcutter*
- SMP-90 Sharpshooter*
- Aegis VII Survivalist*
- Skewer*
- Broadbow Arc Cutter*
- EL1 Rapido*
* These weapons are only available as DLC or as a Bonus. See Downloadable Content for Dead Space 3
** This is only available after completing Classic mode.
蓝图[]
Blueprints do the assembly work for you, but do not add anything you can't make using the manual assembly interface. A blueprint will use any matching parts that you already have before producing new parts using resources. If you have some parts, but not all, it will use the parts you have and then use resources to make the rest. Parts already being used by weapons in your safe will not be used, so if you want to use those you should either disassemble those weapons first or just modify the weapon manually. List is based on in-game order:
- Pitch Black 392
- Intimid8r
- Shootbanger
- ... and Tubes
- Sweep the Leg
- Ship Repair Tool
- Slam Chop
- Disemboweler
- Tre Pound Seven
- Desperation
- Infected Dissolver
- Identify and Destroy
- Shocker
- Codecow
- Basic Line Gun
- Bolas Gun
- Contact Beam*
- Flamethrower*
- Force Gun*
- Ripper**
- 重型 Metal Thunder
- Hot Death
- HUN-E1 Badger
- Javelin Gun*
- Line gun**
- Medic Support Handgun
- Mjölnir
- Pulse Rifle*
- 霰弹枪
- Show Stopper
- Seeker Rifle*
- Detonator**
- 铆钉枪**
*Available in Classic mode.
**ONLY available in Classic mode.
You can also craft Custom Blueprints and share them amongst other players, but they cannot be renamed, nor can they be used in Classic mode.
Also, custom blueprints cannot be shared if the specific weapon is equipped with the Mk. II or Mk. V parts, 3+ Upgrade Circuits or parts gained from DLCs. You must create a blueprint without these upgrades if you want to share it.
零件[]
The crafting system in Dead Space 3 defines weapons as being composed of a Frame, a Tool, and a Tip at a minimum. A weapon can optionally have a second Tool and Tip, up to two 附件s, and up to eight Upgrade Circuits.
Higher Mk. II versions of Frames, Tips, 附件, and Modules can be found scattered throughout the campaign after winning the game and starting a New Game+, as well as upon completing certain Achievements. Tools do not have higher Mark versions. Mk. V versions can only be obtained by purchasing resource packs. There's no such thing as Mk. III or IV items in the game.
框架[]
你可以基于框架种类,使用不同的零件。框架分为两种基础类型, 紧凑型 and 重型。
每种框架都有'标准和 精英版,特殊变体也是一样. The Standard version starts with half as many upgrade circuits. However, additional circuits can be unlocked using Tungsten, up to the same number as an Elite Frame. If all upgrade circuits are unlocked, the total Tungsten cost is the same between Standard and Elite frames. However, you save on Semiconductor and Scrap Metal if you use an Elite Frame to start out with. Also, if you unlock upgrade circuits on an Standard Frame and then dismantle the weapon, it remembers that those slots are unlocked the next time you use it. However, the name remains "Standard Frame" so it might be hard to tell which one it is. Somewhat illogically, even with all 8 upgrade circuits unlocked, the name still does not change to "Elite".
- Probe Frame: A custom S.C.A.F. tool frame specifically designed to support the Nexus Probe.
- Dismantling the Nexus Probe gives you this useless frame that you can't use or reassemble. It is possible to sell the frame and receive one piece of Scrap Metal. In order to do so, build or modify a weapon and select the option that shows your current frame. Hover over the Probe Frame and sell the part.
- 标准紧凑型框架: A standard 紧凑型框架 for one-handed weapons.
- 标准重型框架: A standard 重型 frame for two-handed weapons.
- 精英紧凑型框架: An elite 紧凑型框架 for one-handed weapons.
- 精英重型框架: An elite 重型 frame for two-handed weapons.
- 紧凑型地球政府框架: A 紧凑型框架 with built-in upgrades. (+3 SPD)
- 重型 S.C.A.F Frame: A 重型 frame with built-in upgrades. (+3 DMG)
- Weller's 紧凑型框架: A 紧凑型, 上层 tool-only frame with built-in upgrades. (+RLD)
- Hammond's 重型框架: A 重型, 上层 tool-only frame with built-in upgrades. (+3 CLP)
- The increased ammo capacity of this frame can be especially useful for fully automatic weapons such as the Assault Rifle, Pulse Rifle, and Bullpup Rifle, as well as any of the Pneumatic Torch weapons.
- Built-in +CLP upgrade is +4.
- Mk. II 紧凑型 (+RLD)
- Mk. II 重型 (+RLD)
- Mk. V 紧凑型 Supercharged Frame: A supercharged frame for one-handed weapons.(+RLD)
- Built in +RLD is twice as much as the Mk. II.
- Mk. V 重型 Supercharged Frame: A supercharged frame for two-handed weapons.(+RLD)
- Built in +RLD is twice as much as the Mk. II.
- The Devil's Hand: A unique frame for the Devil Horns.
- This frame can not be built individually. If disassembled, the frame will be removed from your inventory - so it is important to make a custom blueprint before changing anything. Can only be used with Devil Horns parts.
| Name | 上层 Tool | 下层 Tool | 紧凑 | 重型 | 上层 Circuits | 下层 Circuits |
|---|---|---|---|---|---|---|
Probe Frame*
|
No
|
No
|
No
|
No
|
0+4
|
0+4
|
紧凑 Standard Frame
|
Yes
|
Yes
|
Yes
|
No
|
2+2
|
2+2
|
重型 Standard Frame
|
Yes
|
Yes
|
No
|
Yes
|
2+2
|
2+2
|
紧凑 Elite Frame
|
Yes
|
Yes
|
Yes
|
No
|
4
|
4
|
重型 Elite Frame
|
Yes
|
Yes
|
No
|
Yes
|
4
|
4
|
紧凑 EarthGov Frame
|
Yes
|
Yes
|
Yes
|
No
|
1+3
|
1+3
|
重型 S.C.A.F Frame
|
Yes
|
Yes
|
No
|
Yes
|
1+1
|
1+1
|
Weller's 紧凑型框架
|
Yes
|
No
|
Yes
|
No
|
3+1
|
0
|
Hammond's 重型 Frame
|
Yes
|
No
|
No
|
Yes
|
3+1
|
0
|
The Devil's Hand*
|
Yes
|
Yes
|
Yes
|
Yes
|
0+4
|
0+4
|
* These are unique items, and if dismantled can not be used.
附件[]
附件可为武器添加额外的效果或功能。
| Name | 附件1 | 附件2 | Description |
|---|---|---|---|
| 瞄准镜 | Yes
|
No
|
The Scope zooms in to allow an easier view to distant enemies and objects when aiming. |
| 伤害辅助 | Yes
|
Yes
|
Increases damage done by you and your partner. |
| 弹药辅助 | Yes
|
Yes
|
Increases clip size for self and partner. (Around 5% increase) |
| 炸药增幅 | Yes
|
Yes
|
Increases the radius of explosions. |
| 安全保险 | Yes
|
Yes
|
Prevents user from taking splash damage from explosive weapons. |
| 医疗辅助 | Yes
|
Yes
|
Health packs consumed by self also heal partner. |
| 静滞辅助 | Yes
|
Yes
|
Stasis packs consumed by self also recharge partner. |
| 静滞增幅器 | Yes
|
Yes
|
Stasis shots have a larger radius. |
| [[全变焦准镜] | Yes
|
No
|
Prototype military scope for advanced long-range aiming. |
| 弹药拾取器 | Yes
|
Yes
|
Automatically picks up nearby ammo. |
| 火釉 | No
|
Yes
|
Modifies projectiles to inflict minor fire damage. |
| 弹药箱 | No
|
Yes
|
Instantly reloads weapons after emptying clip. |
| 电流充能 | No
|
Yes
|
Electrifies projectiles to cause small amounts of voltaic damage. |
| 静滞涂层 | No
|
Yes
|
Coats projectiles with a very small amount of stasis. |
| 酸液 | No
|
Yes
|
Coats projectiles in acid that does damage over time. |
工具和端口[]
武器端口需要"工具"。端口决定所产生武器的功能。
Mk. II tips have a green and silver/chrome finish while Mk. V versions have a blue and gold finish. These improved versions (Mk. II) provide varying benefits such as a faster rate of fire, a larger ammo capacity, or increased damage, depending on the weapon. Mk. V variants provide an even further boost within the same areas as their Mk. II counterparts.
Applying a Mk. II tool tip to a weapon will result in "Mk. II Overclocked" being added to its name. For example: 'Bullpup Rifle' becomes 'Mk. II Overclocked Bullpup Rifle' upon addition of a Mk. II tool tip.
| Name | 上层工具 | 下层工具 | 紧凑型 | 重型 |
|---|---|---|---|---|
军用引擎
|
上层
|
下层
|
紧凑型
|
重型
|
Default
|
Yes | Yes | Yes | Yes |
紧凑 Directed Ejection Field
|
Yes
|
Yes
|
Yes
|
No
|
压缩器
|
Yes | Yes | No | Yes |
Conic Dispersal
|
Yes | Yes | No | Yes |
Directed Suspension Field
|
Yes | Yes | No | Yes |
精密端口
|
Yes | Yes | No | Yes |
轨道加速器
|
Yes | Yes | No | Yes |
连发器
|
Yes | Yes | No | Yes |
EG-900冲锋枪端口*
|
Yes
|
Yes
|
Yes
|
No
|
EL1 Rapido Tip*
|
Yes
|
Yes
|
No
|
Yes
|
Evangelizer Conic Dispersal*
|
Yes | Yes | No | Yes |
Evangelizer Directed Ejection Field*
|
Yes | Yes | No | Yes |
掠夺者连发器*
|
Yes | Yes | No | Yes |
神射手端口*
|
Yes | Yes | No | Yes |
等离子核心
|
上层
|
下层
|
紧凑
|
重型
|
默认端口
|
Yes
|
Yes
|
Yes
|
Yes
|
紧凑 Conic Dispersal
|
Yes
|
Yes
|
Yes
|
No
|
紧凑 Directed Ejection Field
|
Yes
|
Yes
|
Yes
|
No
|
压缩器
|
Yes
|
Yes
|
No
|
Yes
|
Diffraction Torus
|
No
|
Yes
|
No
|
Yes
|
精密端口
|
Yes
|
No
|
No
|
Yes
|
Planet Cracker Tip*
|
Yes
|
Yes
|
Yes
|
No
|
Tundra Recon Tip*
|
Yes
|
Yes
|
Yes
|
No
|
Pneumatic Torch
|
上层
|
下层
|
紧凑
|
<div">重型 |
Default Tip
|
Yes
|
Yes
|
Yes
|
Yes
|
Compressor
|
Yes
|
Yes
|
No
|
Yes
|
Precision Tip
|
Yes
|
Yes
|
No
|
Yes
|
Rip Core
|
上层
|
下层
|
紧凑型
|
<div">重型 |
Default Tip
|
Yes
|
Yes
|
Yes
|
Yes
|
紧凑 Directed Ejection Field
|
Yes
|
Yes
|
Yes
|
No
|
Directed Ejection Field
|
Yes
|
Yes
|
No
|
Yes
|
Tundra Recon Tip*
|
Yes
|
Yes
|
Yes
|
No
|
Telemetry Spike
|
上层
|
下层
|
紧凑型
|
<div">重型 |
Default Tip
|
Yes
|
Yes
|
Yes
|
Yes
|
Conic Dispersal
|
Yes
|
Yes
|
No
|
Yes
|
Diffraction Torus
|
Yes
|
Yes
|
No
|
Yes
|
Repeater
|
Yes
|
Yes
|
No
|
Yes
|
Skewer Tip*
|
Yes
|
Yes
|
No
|
Yes
|
Tesla Core
|
上层
|
下层
|
紧凑
|
<div">重型 |
Default Tip
|
Yes
|
Yes
|
Yes
|
Yes
|
Compressor
|
Yes
|
Yes
|
No
|
Yes
|
Diffraction Torus
|
Yes
|
Yes
|
No
|
Yes
|
Directed Suspension Field
|
Yes
|
Yes
|
No
|
Yes
|
Precision Tip
|
Yes
|
No
|
No
|
Yes
|
Repeater
|
Yes
|
Yes
|
No
|
Yes
|
Broadbow Arc Cutter Tip*
|
Yes
|
Yes
|
No
|
Yes
|
Sharpshooter Tip*
|
Yes
|
Yes
|
No
|
Yes
|
Negotiator Precision Tip*
|
Yes
|
No
|
No
|
Yes
|
Negotiator Directed Ejection Field*
|
Yes
|
Yes
|
No
|
Yes
|
Enervator Tip*
|
Yes
|
No
|
No
|
Yes
|
Hydraulic Engine
|
上层
|
下层
|
紧凑
|
<div">重型 |
Default Tip
|
No
|
Yes
|
Yes
|
Yes
|
Conic Dispersal
|
No
|
Yes
|
No
|
Yes
|
Marauder Hedgetrimmer*
|
No
|
Yes
|
No
|
Yes
|
Survey Charge
|
上层
|
下层
|
紧凑
|
<div">重型 |
Default Tip
|
Yes
|
Yes
|
No
|
Yes
|
Compressor
|
Yes
|
Yes
|
No
|
Yes
|
Diffraction Torus
|
Yes
|
Yes
|
No
|
Yes
|
Directed Ejection Field
|
Yes
|
Yes
|
No
|
Yes
|
Directed Suspension Field
|
Yes
|
Yes
|
No
|
Yes
|
Rail Accelerator
|
Yes
|
Yes
|
No
|
Yes
|
* These weapon tools and/or tips are only available as DLC or as a Bonus. See Downloadable Content for Dead Space 3
模块[]
模块仅当上层工具位为特化武器时才能安装在下层工具位。
| Name | 上层工具 | 下层工具 | 紧凑 | 重型 | Description |
|---|---|---|---|---|---|
Canister Recovery Module
|
No
|
Yes
|
No
|
Yes
|
It allows recovery of last deployed canister. Known to work with Detonator Mines and Knockback Detonators.
|
Electrocution Module
|
No
|
Yes
|
Yes
|
Yes
|
It electrifies the last shot fired. It's known to work with Bolas variants, Mine variants, Ripper Blade variants except Tundra Recon, and Telemetry Spike weapons except Chain Gun and Skewer.
It can be used with Incendiary Grenades, but the grenades must have SPD upgrades. |
Explosive Module
|
No
|
Yes
|
Yes
|
Yes
|
It causes the last shot fired to explode. It's known to work with Bolas variants, Mine variants, Standard Rippers (not Suspended), and Telemetry Spike weapons except the Chain Gun and the Skewer.
It can be used with Grenade variants and Rocket Launchers, but the Survey Charge must have SPD upgrades. |
Rotator Cuff Module
|
No
|
Yes
|
Yes
|
Yes
|
It allows primary tool to rotate 90 degrees. It's known to work with Plasma Cutter variants except Tundra Recon, Line Guns except any DLC, and Ripper Blades except Tundra Recon.
It's incompatible with the Planet Cracker despite being part of the gun. If it's removed, then it can't be re-added without a blueprint. |
升级电路[]
- 主要词条: 升级电路
All of the circuits can be applied to any weapon, and can have any one or two combined stats, each of those stats having a value of -1 to +3 of the following:
- 装填
- 射速
- 伤害
- 弹匣
It should be noted, however, that +4 Circuits were included in the initial Dead Space 3 demo but were removed from the final game, likely due to balancing issues. These circuit's can still be found in the game's files, but are never seen in the game.